The Art Garden 🌱


  • Lae’zel

    Another digital colouring study + armour study, this time of Lae’zel. I have so many screenshots of BG3 with dramatic lighting saved, so I’m putting them to use!

    I’ve been pushing my digital drawing style and trying to find a go-to way of colouring digitally that I like the result of. I’ve drawn digitally for years but not with much stylistic consistency. Two things I tried that felt good about this one:

    • Keeping the original sketch lines. They are faint, but there, adding some roughness. I don’t like when my drawings feel too polished and “perfect” – a reason I tend to like traditional mediums more.
    • Creating a layer of base colours, where I aimed to build the values and an underpainting of sorts, which I then blended using the smudge tool. Then on top of that I used a watercolour brush in flat layers – the watercolour brush has some translucency so the underpainting comes through, and adds texture.

    On this I painted the linework too, mixed feelings on that.

    A digital drawing of Lae’zel, a character from the video game Baldur’s Gate 3. She is a Githyanki – a humanoid woman with green-yellow skin, a small upturned nose, long pointed ears, and speckles on her face, mostly around her eyes. She is wearing armour. A speech bubble coming from her mouth says “Chk. You believe you can survive without me?”

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  • Colouring in Procreate Experiments: Jellybean

    More colouring experiments! Featuring Jellybean the betta.

    After my prior gradient map experiments with Shadowheart, where I had one gradient map applied to the whole drawing then did further rendering on top, I wanted to try something different.

    The first picture is the greyscale drawing. The second is with gradient maps applied and minimal rendering on top. This time I separated elements of the grayscale image so each were on separate layers based on the colour group – for example, the fish on a different layer from the plants. Then I applied a gradient map to each individual layer, which lead to a wider range of colours.

    I liked how this turned out, but I wanted to try it again with harder lines, leading to the second one. I often like the look of masking (or alpha locking, in Procreate) the linework then colouring it, but sometimes it can feel a bit tedious.

    Anyways, more recording of the process. The digital art journey continues!

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  • Colouring in Procreate Experiments: Shadowheart

    Enjoy this series of drawings showcasing my battle with colouring in Procreate using gradient maps. First pic is the greyscale drawing, then my first, second, and third attempt colouring it.

    I struggled to find the balance between spending time rendering the greyscale base, vs fiddling with the gradient map to have the range of colours I wanted, vs the time spent rendering on top of the gradient map. None of these 100% got where I wanted imo but I like documenting the journey!

    One of my key gradient map learnings from this? Make sure your greyscale layer is fully opaque. For a long time I couldn’t figure out why the gradient map colours weren’t applying everywhere, and it was because in the first greyscale drawing I used the eraser tool at varying opacities, and the whites were coming from a separate layer below. Combining these fixed it. Seems pretty basic but I didn’t realize 😅

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  • Spring ’24 Film

    Camera: Canon A-1 / Film: Fuji Superia 200

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  • October 2024 Hobonichi

    Another month has passed! Hard to believe we are in the last two months of 2024. October felt pretty uninspired for daily drawings, but now as I compile this I’ve surprised myself by how many pages I actually like.